Design System Prototypes
These Design System prototypes showcase some of the core components I’ve built to create scalable and consistent user interfaces. Each component is designed with flexibility in mind, allowing for customization while maintaining accessibility and design integrity.
Explore the interactive playground to see how these components adapt and function based on selected properties.
Please note that this is a simplified prototype and does not showcase every possible property or configuration.
Button Component Prototype
The Button Component is a foundational element of this design system, built for flexibility, consistency, and accessibility. This prototype demonstrates the various properties that make the button adaptable to different design needs and use cases.
Key properties showcased in this prototype include:
• Button States – Interactive states such as default, hover, focus, active, and disabled. You can experience some of the button states by directly interacting with the buttons themselves.
• Radius – Customizable corner rounding to support different UI styles, from sharp to fully rounded.
• Density – Adjustable padding options to fit compact or spacious layouts.
• Color Themes – A range of predefined styles ensuring brand consistency while allowing customization.
Tile Component Prototype
The Tile Component is a versatile UI element designed to display content in a structured and visually engaging way. This prototype highlights key properties that allow tiles to adapt seamlessly across different layouts and use cases.
Key properties showcased in this prototype include:
• Style – Available in both Filled and Outlined variations to suit different visual preferences.
• Layout – Supports both Portrait and Landscape orientations, offering flexibility for various content structures.
• Image Position Options – Choose between Top/Left, Bottom/Right, or No Image configurations to best fit your design needs.
• Footer – An optional section that can be used for metadata, actions, or additional content.